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50 most recent check-ins

2019-04-21
23:25
Typo fixes. Leaf check-in: 322ca79534 user: dg tags: trunk
2012-09-30
01:15
A few last minor and probably pointless tweaks. check-in: b61da086f9 user: dg tags: trunk, release-8
2012-09-28
20:10
Add emotions to the Forest Cathedral. Do a bit of typo fixing. check-in: 628fd7aa7e user: dg tags: trunk, release-7
2012-09-26
23:14
Another big runthrough of typo fixes and tweaks (which, I think, could probably go on forever). Added an alternative ending! check-in: b8c76a1e9b user: dg tags: trunk, release-6
15:20
[3688b837de] Reworked trees to avoid some embarrassing parse failures. check-in: b30bba8aef user: dg tags: trunk
2012-09-25
23:12
Another big run through of typos and bug fixes. The Scree and the Cascades are not special any more, as all the puzzle that required it has gone, and it now prevents the otter from being stuck in the scree. Lots of hints system fixes. check-in: 6f8c03cbfa user: dg tags: trunk, release-5
21:07
[260b0e42ff] Disallow any but the, er, allowed actions while in Elysia. check-in: c548876ce4 user: dg tags: trunk
20:55
[696ab45544] Add framework for pressing. Made the hyperwave and and PCS easier to use. Adjusted the push/pull messages to be a bit clearer. check-in: 4e2aa39d31 user: dg tags: trunk
09:14
Add Paul Lee's name to the beta tester list. check-in: c62c12142e user: dg tags: trunk
2012-09-24
23:18
Added another huge pile of beta-testing fixes. check-in: 3844f14a84 user: dg tags: trunk
20:36
Revised after Andy Joel's beta feedback. Lots of typo fixes, a more prominent indication that you can go east in the Beaver Dam (sigh...), and a proper framework (and some interesting messages) for listening and smelling. check-in: 5f941c2fef user: dg tags: trunk
2012-09-23
16:16
Add hint engine. check-in: c0cd896c38 user: dg tags: trunk, release-4
14:05
Fix muddle with the deer and the aromatic bushes; a bit better reporting of the otter's behaviour; the otter now moves before the fox (so that the otter has a chance to follow the player away from a space which the fox is moving into). check-in: 671d7814ad user: dg tags: trunk
13:22
Whitespace fix; the fox now becomes embarassed when it finds itself chasing the otter; added a 'water' object to the rock pool to clue the player about going down. check-in: 8c249173f6 user: dg tags: trunk
13:13
The Beaver Dam is no longer special; the otter and fox will now enter, which makes the fox/deer behaviour much more predictable. check-in: 20d6b2b190 user: dg tags: trunk
00:46
Line spacing changes. check-in: 4661f17eea user: dg tags: trunk
00:43
[c90332b97a] The otter now won't go into the burrow if the player's there. Lots of line spacing fixes. check-in: 0ff1c4acda user: dg tags: trunk
00:29
[c90332b97a] Massive otter puzzle redesign and AI rewrite. After you feed the otter it will now follow you around for a short time. To solve: place an otter in the burrow, then lead the otter to the Sandy Mound. The otter will enter the burrow. It's actually harder than it looks, as the fox is wandering around as well after the deer, and you can't avoid it if it's in the narrow bottleneck near the top of the map. check-in: bdcf9eed33 user: dg tags: trunk
2012-09-22
21:57
Put the synonyms back in, after reducing the maximum number of herb/fish allowed to save memory. check-in: 83cfb04b55 user: dg tags: trunk
21:52
[276bc8d981] Improved the deer/lemur/dead lemur clues. A little. check-in: 6b9a847974 user: dg tags: trunk
21:34
[3bb41d4066] A whole bunch of minor tweaks, bugfixes (the otter no longer runs through the dam when returning to the lake), and the fox now moves ever 1/3 of a turn instead of 1/2 a turn. check-in: 69d1a6cebf user: dg tags: trunk
20:08
Some wording tweaks. check-in: ecade70c1f user: dg tags: trunk
20:02
Massive reworking of the way introductions work to work around edge cases (and reduce memory usage). check-in: d47d3a6d43 user: dg tags: trunk
17:31
Trim some of the more outré synonyms to reduce memory. We fit in Z8 again! check-in: 34d43747c1 user: dg tags: trunk
17:18
[276bc8d981] When the deer eat the bush, remnants of the bush are left behind. Also fixed a whole bunch of other small issues. check-in: 69b5d738cd user: dg tags: trunk
16:48
[a5e42bff28] Don't pick up the bush as well as the leaves. check-in: c9ed25a3e5 user: dg tags: trunk
16:45
Fix some edge case bugs in telepathy and fox/deer AI. check-in: 023a08c214 user: dg tags: trunk
16:06
Some minor tweaks to reduce memory consumption a little. check-in: 6343ecfd68 user: dg tags: trunk
2012-09-21
23:39
Massive rewrite of the AI. Either the fox or the player now drive AI movement; the other animals won't move unless prodded. The deer follow the herb every turn but can only sense it one square away. The only move away from the fox when the fox enters their location. The deer and the otter mostly flee away from the fox (although the rules are different); the end result is that it's much more obvious about the relative behaviour and it's possible to drive the deer in the desired direction. But there's still a bunch of bugs, and it's possible for the deer to end up in the Beaver Dam, which the fox won't enter, which doesn't work that well. check-in: e3c8a918a1 user: dg tags: trunk
2012-09-20
22:44
[7c372145aa] The beavers now harass PlayerFox if it hangs around in the dam. Fixed some other minor (stupid) bugs. check-in: 08f4548975 user: dg tags: trunk
21:09
The otter is now loads more visible, and I've left some dead fish on the shore as a clue to leading it around. check-in: 83b85ab227 user: dg tags: trunk
20:18
[5a009298ee] 'Up' will now attempt to climb a climbable thing if there is one in the location. check-in: 31bb57084d user: dg tags: trunk
2012-09-19
23:29
Better message when failing to drag your body. check-in: 30b83bea9e user: dg tags: trunk, release-3
23:27
Fixed another batch of small and not-so-small issues raised by David Hastings. Sandy mound puzzle now simplified, the access panel is interactible, typos, minor logic bugs, missing synonyms... check-in: 95986035df user: dg tags: trunk
2012-09-18
22:16
[293a99168a] Added a rabbit twitch animation. check-in: ca1314c0c3 user: dg tags: trunk
22:06
[7d62bc2c4f] Added ability to explicitly examine emotions. check-in: 58678cda86 user: dg tags: trunk
21:47
Reinstate the missing 'you'll have to get out of this stuff first' message when examining yourself in the cocoon. check-in: dc303d0dc5 user: dg tags: trunk
21:36
Remove 'teleport' and 'grab', as 'abstract' and 'purloin' do the same thing and are built in. check-in: d8da5b59ef user: dg tags: trunk
21:34
[39f666cac2] Rejigged the way the pods are handled in the Forest Cathedral. There's now a message about the dead fish. Renamed the pods to cocoons to make them a little more obvious. check-in: 3ab617635e user: dg tags: trunk
20:31
Fixed another batch of typos, malapropisms and missing synonyms from Kevin Jackson-Mead's beta testing. Also, the fox now moves randomly when it doesn't have anything to do (player got stuck up the boulder with the fox below because the deer hadn't been seen yet and so weren't moving). check-in: 6b29f99ab9 user: dg tags: trunk
10:07
Add DJ Hastings' name to the beta testers list. check-in: f26877aee0 user: dg tags: trunk
2012-09-17
22:47
The Precarious Ledge now collapses when any NPC is on it, not just the fox. check-in: c7ce4950fd user: dg tags: trunk, release-2
22:30
Moved the annotation command to now be release mode. check-in: 886acffc9c user: dg tags: trunk
22:24
Fixed a *tonne* of typos from David Hastings, and a whole bunch of minor logic bugs. Telepathy directions are now described specially to avoid "from the up" inelegancies. Props are divided into different types to make it easier to produce specialist reponses. check-in: a17cc6965c user: dg tags: trunk
2012-09-15
21:47
Add a real license. Check in some stuff that failed to get checked in with the proper release... check-in: 02b5734ad2 user: dg tags: trunk
14:23
Lots of nitpicking edits and bugfixes from the first proper playthrough. check-in: fe78864fdd user: dg tags: trunk, release-1
11:33
Actually compile in release mode... check-in: 3a3060ada8 user: dg tags: trunk
11:25
Add command-line script to build in release mode. check-in: 9ba206eb84 user: dg tags: trunk
2012-09-14
23:15
[bcc4dcdd77] Don't show the deer pseudolocale just after printing its introduction. check-in: 33607fe4a1 user: dg tags: trunk, release-0
23:07
[5e17255c42] Tweak the cutscenes. check-in: b69af05a79 user: dg tags: trunk
Fossil version [edf0355961] 2023-01-13 18:38:56 © 2008-2012 David Given, unless specified otherwise