It’s winter, which means it’s time for my yearly holiday somewhere really bleak and miserable. This time it’s Colonsay, a small island in the Inner Hebrides off the west coast of Scotland. I rented a small cottage and spent a very pleasant week there hiding from the storms in front of the solid fuel stove, and here are the photos.
A while back I picked up an old Canon Typestar IV portable typewriter in a junk shop: this is one of a class of electronic typewriter known as the ‘thermal wedgie’: battery powered, printing via a thermal print head to either heat sensitive paper or with a special ribbon, they’re light, small and extremely quiet. Mine will run off rechargeable batteries. Unfortunately the ribbons are impossible to find and is it’s not valuable and I have no need for one anyway, I’ve ripped the guts out and crudely turned it into what’s turned out to be a really rather nice USB keyboard — the keyswitches are excellent.
For years now I have had another science fiction novel tucked away in the corner of my hard drive, which has been taken out and occasionally polished a bit more before being put away again. I’ve decided that it’s now time to call it done and kick it out into the outside world, so you can now go and read Child of the Sea and the Stars on my website.
I spent a weekend in Interlaken, one of the most famous mountain areas in Switzerland, and one which I’ve been not getting round to visiting for… yikes, five years.
As it’s the 50th anniversary of the Apollo 11 moon landings, I thought this would be a great opportunity to live code a demonstration of using my new compiler to write a simple lunar lander game… but first, I’m going to port the compiler to generate code for an actual lunar lander. Yes, my target platform is the Apollo Guidance Computer used by the Apollo program. And it is weird.
Livecoding time again today, and I’m writing a compiler. This is a prototype for an alternate take on code generation for my Cowgol programming language. This is an Ada-inspired programming language for very small systems, such as 8-bit machines, intended to be self-hosted on such systems (although realistically you’ll cross compile). Cowgol works, but is achingly slow, and in this video I’m experimenting with a drastically simplified code generation model to see whether I can eliminate 95% of the complexity and produce something which works nearly as well but is much smaller and faster.